Riot LOL: Wildlift Cumulative Consumer Spending 150 million dollars
[Eye News 24 Park Ye Jing Jing Jing League of Legend: Wildlift of Riot Games (Representative Nicolo Rent) exceeded $ 130 million (about KRW17.9bn) in cumulative consumer spending in 370 days. I had a survey.
Lol: Wildlift, which was released first in October, Korea, Japan, Southeast Asia, Japan, Southeast Asia has entered into North America, South America, Europe, Middle East, and Russia last month.
According to the analysis of mobile data analysis platform app Annie (Representative Tedkranz), the country that recorded the most cumulative consumer spending worldwide was the United States, China and Brazil. From October to October, Korean users spend $ 103 million (about W15.4bn) (about W15.4bn), which accounts for 9% of $ 150 million in total cumulative consumer spending.
According to App Annie s aggregation results, LOL: Wildlift has achieved $ 150 million in Cumulative Consumer Spending in 370 days after Mobile Multiplayer Online Battle Arena (MOBA) genre.
Worldwide Cumulative Consumer Spending 2th, Mobile Legend: Bang Bang is 1.8 times the 678 days, which is recorded. The Prince has achieved $ 150 million in 249 days, and Pentas Tom exceeded the same cumulative consumer spending over 543 days.
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